

If you cross an opponent up with this dash your attack orientation will reverse as well. Jet Dash functions similar to Hopping in that it puts you into the air for a quick overhead, but if you continue to hold forward you'll keep rising up into the air. Jet Dash types are limited to Morrigan and Jedah.You can cancel these early by pressing back to achieve what is commonly called a short hop. Hop types are dashes started from the ground, but place you in the air briefly for an extremely quick overhead attack.These are cancelable into Normal Attacks, though most characters can only cancel into either Standing Attacks or Crouching Attacks, not both. Characters with a Grounded Dash will simply glide across the ground. Ground Dash is the most basic of dash, and most common type in the game.
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Keep in mind that just because a character has a certain type of Forward Dash, doesn't mean they'll have the same type of Backward Dash. The variety of ground dashes is huge, with them being able to be separated into the four categories of Ground, Hop, Jet and Teleport. Most characters can cancel their dash early by pressing the opposite direction of the dash once, such as 66~4 and 44~6, but a few cannot. Combo NotationĬlick Here Movement Ground Dashing 656 to Dash Forward / 454 to Dash Backward All characters have a ground dash, but what it does for each of them is vastly different.
#Vampire savior 2 the lord of vampiure rom how to#
Listing the raw directional inputs makes understanding how to perform such moves simple. More importantly than that, there are many inputs which have no common terminology, such as 263.PP(Demitri's Midnight Bliss). The benefit of numeric notation is obvious in Vampire Savior once you look at all the various command normals it has, such as 6.HP or j3.LK. The first input is 2(Down), followed by 3(Down-Forward), then 6(Forward), and finally P(Any punch button). Special move inputs are notated by lining up numbers for each direction traced.5 represents a Neutral Position, which you might find to be surprisingly important.1, 2 and 3 are all crouch inputs, with 1 being crouch-block, 2 being directly down, and 3 being down-forward.7, 8 and 9 are jump backward, jump straight up, and jump forward.The layout matches the num-pad found on most keyboards, so use that as a cheat sheet if needed. The graph above shows you which numbers relate to which directions, so take a moment to study it. It is the primary notation system used on this Wiki, so you'd be well off to learn it. Numeric Notation Numeric Notation is a style of directional input notation that uses numbers to signify which direction is being pressed. 2.3 Character Specific Movement Options.
